114 cards found.

Equilibrium

Enchantment {1}{U}{U} (3)

Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Seek balance in all things—as long as the scales are weighted in your favor.
—Vodalian saying



Color Identity: U,Blue
Printings:
Seventh Edition (Rare)

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Fade Away

Sorcery {2}{U} (3)

For each creature, its controller sacrifices a permanent unless they pay {1}.
"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off."
—Karn, silver golem



Color Identity: U,Blue
Printings:
Exodus (Common)

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Familiar Ground

Enchantment {2}{G} (3)

Each creature you control can't be blocked by more than one creature.
More than any other battlefield, the forest gives the advantage to those who know it best.



Color Identity: G,Green
Printings:
Seventh Edition (Uncommon)

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Fatigue

Sorcery {1}{U} (2)

Target player skips their next draw step.
"Mind if I just lie down right here for a few weeks?"



Color Identity: U,Blue
Printings:
Urza's Destiny (Common)

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Fevered Convulsions

Enchantment {B}{B} (2)

{2}{B}{B}: Put a -1/-1 counter on target creature.
"Tell me again why you failed to capture Gerrard, you worthless pile of spine."
—Volrath, to Greven



Color Identity: B,Black
Printings:
Tempest (Rare)

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Fire Whip

Enchantment Aura   {1}{R} (2)

Enchant creature you control
Enchanted creature has "{t}: This creature deals 1 damage to any target."
Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.



Color Identity: R,Red
Printings:
Time Spiral Timeshifted (Rare)

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Firespout

Sorcery {2}{R/G} (3)

Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)



Color Identity: G,R,Red,Green
Printings:
Shadowmoor (Uncommon)

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Firestorm

Instant {R} (1)

As an additional cost to cast this spell, discard X cards.
Firestorm deals X damage to each of X targets.

This card is on the reserved list.


Color Identity: R,Red
Printings:
World Championship Decks 1998 (Rare)
World Championship Decks 1998 (Rare)

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Floodgate

Creature Wall   {3}{U} (4)

Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.



Color Identity: U,Blue
Printings:
Mystery Booster (Uncommon)

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Flowering Field

Enchantment Aura   {1}{W} (2)

Enchant land
Enchanted land has "{t}: Prevent the next 1 damage that would be dealt to any target this turn."
Some lands are soothing, and their peace can be felt in the soul.



Color Identity: W,White
Printings:
Prophecy (Uncommon)

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Flowstone Wall

Creature Wall   {2}{R} (3)

Defender (This creature can't attack.)
{R}: Flowstone Wall gets +1/-1 until end of turn.



Color Identity: R,Red
Printings:
Nemesis (Common)

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Fog of Gnats

Creature Insect   1 / 1   {B}{B} (2)

Flying
{B}: Regenerate Fog of Gnats.
You can swat a thousand gnats, but a thousand more will assail you.



Color Identity: B,Black
Printings:
Urza's Legacy (Common)

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Fountain Watch

Creature Human Cleric   2 / 4   {3}{W}{W} (5)

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.



Color Identity: W,White
Printings:
Mercadian Masques (Rare)

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Frantic Search

Instant {2}{U} (3)

Draw two cards, then discard two cards. Untap up to three lands.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Fresh Volunteers

Creature Human Rebel   2 / 2   {1}{W} (2)

Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.



Color Identity: W,White
Printings:
Mercadian Masques (Common)

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Furnace Brood

Creature Elemental   3 / 3   {3}{R} (4)

{R}: Target creature can't be regenerated this turn.
Furnace air crackles with magmatic cackles.



Color Identity: R,Red
Printings:
Exodus (Common)

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Furnace Spirit

Creature Spirit   1 / 1   {2}{R} (3)

Haste
{R}: Furnace Spirit gets +1/+0 until end of turn.
If it can survive the Furnace, you don't want it near you.



Color Identity: R,Red
Printings:
Stronghold (Common)

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Hidetsugu's Second Rite

Instant {3}{R} (4)

If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Hidetsugu never relinquished a grudge. He let it burn within him, gathering ever greater intensity until the final moment of vengeance.



Color Identity: R,Red
Printings:
Saviors of Kamigawa (Rare)

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Hollow Dogs

Creature Zombie Dog   3 / 3   {4}{B} (5)

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.



Color Identity: B,Black
Printings:
Ninth Edition (Common)

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Honorable Passage

Instant {1}{W} (2)

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.



Color Identity: W,White
Printings:
Time Spiral Timeshifted (Rare)

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No results found.
Bummer

114 cards found.